There is a reason the pro circuit in aoe2 rarely revolves around wonder victories. The other nation has constructed a building fifteen minutes ago. Never in history or reality has there ever been two armies battling and then suddenly someone says, “Stop fighting! The war is over. Winning the war involves strategy and cunning and most of all…fighting. So instead of instant win, you get a massive boost, but still might have a chance to take you down if they try very hard.Īge of empires for over 2 decades has always been a war based real time strategy game. Doubled unit production.ġ00 soldiers spawns. After 10 min 30% of enemy buildings does get catch fire and burns down.Īfter 10 min. Rus is getting partisans with torches that randomly spawn next to enemy buildings.Īfter 10 min, 30% of enemies warrior units and workers does get converted.Īfter 10 min, you can build anything for free, units don’t cost goldįrench: Notre Dame Cathedral. Enemy food resource production does slow down till 90%. Where they slowly lose health if they are too far away from own buildings. Only enemy units are affected by extreme freezing. Get access to additional units, a horde of Timurid 100 horse riders with 10 War Elephants with cannons joins the battle, each other 3 min another horde of 100 units does appear.Įach other 5 min another 10 War Elephants with cannonsĪfter 5 min map gets a snow storm like in Company of Heroes 2, adds attrition. Not an instant win, but would greatly boost the player’s ability to win the game. Like the Nukes in C&C or Summoning Powers like in Battle for Middle Earth ?īe cheaper and therefore be a valuable asset for the end game, and each wonder have some kind of own unique thing?Įxample the cost is reduced to 1000/1000/1000.įirst Build wonder blocks the others from functioning till it is destroyed. So maybe it could have some kind of redesign? Instead of instant win some Perks and Buffes? So the main “feedback was” it does grand instant win, which is odd if the other team dominates the game. So far, the wonder is in AoE4 nerfed into oblivion, too overpriced to be valuable during a match.
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