![]() This means lots of static sceneries, a few movable pieces of platforming surfaces, and overall, a simple, straightforward left to right game, with the occasional item based puzzle. The graphics look like a combination of 8 bit with 16 bit, although they lean more onto a late era 8 bit look more. But, your robot protagonist feels just home in this environment, and therefore, you won't feel as if there's a disconnect there. The game suffers from almost no sound at all, and only the last level, which really is just a credit to the producers, has music.Electro Man is a nice looking platformer with a look that seems to suggest that the action is happening in some sort of laboratory or in a setting artificially created. This proves an extra challenge as when there are enemies above or below you, perfect timing is essential in order to succeed. Unlike many platformers, you can't control your jumping mid-air, and the main protagonist can only jump and fall at a given angle. Checkpoints also serve as an additional difficulty factor, as once touched, they remove all your weapons, leaving you unarmed. The difficulty level is very steep, and each death sets you back to your previously visited checkpoint, but fortunately already collected microchips stay collected. The game features in total 8 levels, on which there are three microchips that must be collected in order to proceed to the next. This latter activity is essential - over a period of time, your weapon downgrades itself, until you can't actually fire at all. You have to guide Jacek, the Electroman, around the levels, using such things as teleporters, while shooting enemies and collecting weapon power-ups. This is a platform game with puzzle elements.
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